Gamification Assets for Multisensorial Educative tools in Language learning using co-creation for addressing Needs and Desires of students

Project coordinator: Shakhovska N.B. – Doctor of Technic, Full prof., Head of the Department of Artificial Intelligence Systems
Executor: Vovk O., Ph.D., Ass. prof., Department of Artificial Intelligence Systems
Executor: Basystyuk O.A., postgraduate student of the Department of Artificial Intelligence Systems
E-mail
nataliya.b.shakhovska@lpnu.ua
Phone number(s)
(032) 258-33-10

Start: 01.10.2022 End: 30.09.2025

Project Reference: 2022-1-IT02-KA220-HED-000087753

EU Grant: 250 000 EUR

Programme: Erasmus+ KA2

ERASMUS+ Call 2022 Round 1 KA2

KA220-HED – Cooperation partnerships in higher education

 

The project aim is to develop a modern game (with the active participation of students) in order to support the learning of specific terminology in the field of economics and the labour market of the language (at the B1 / B2 level).

In general, the project will contribute not only promote the development of communication skills and will take the form of an attractive, multimedia, animated course (in the form of asynchronous e-learning), but will also promote the development of soft skills such as
time management, decision-making, searching and selecting information.

Project involves learning specific terminology in the field of economics and the labour market of the language (at the B1 / B2 level).

Expected results and quantitative indicators: the game will be prepared using a special tool (Explicit Storyline or Linked), will be fictionalized, voiced, supported in the graphical form of the convention and enriched with animated scenes with decision-making methods, as
well as gamification elements.

Dissemination geography: the game will be available to everyone: itwill b e possible to embed it on external platforms, and links to the materials will be additionally embedded on the project website (platform functionality).